
MUNR

GALLERY

Screenshot from the game's first level "Niflheim", the world of darkness and cold.

Two stages in Munr's development. The top one shows Niflheim in the middle of the project, while the bottom one shows the end product.

A screenshot from the game. The second level the player gets to explore is called Muspelheim, the world of fire.

Screenshot from the game's first level "Niflheim", the world of darkness and cold.
Munr was made as the final project of a second semester Game Design class titled Narrative Game Design. The task given was to develop a Walking Simulator based on a work from the Public Domain.
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The game explores the Norse creation myth and lets the player experience it first hand.
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For Munr, I was mostly responsible for the pre-production, management of files and documents and took on the role of project manager. Due to multiple circumstances, I was not able to work as a Narrative Designer on this project.
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The gorgeous cover art was made by
Hossein Maktoufi.